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Considerations for making a splash with VR for mobile

Wireframe design image of mobile application dialog options

With the advent of VR quickly reaching a $200 billion market share, there is a very good reason for investing time towards understanding the tech’s capabilities. If you’re considering VR development for use in a collegiate environment, mobile deployment may be your best option.

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Lenovo Mirage post transforms into a Daydream mini-rant

The Lenovo Mirage VR headset

As a part of our ENGAGE 2018 project to explore the potential of VR, AR, and MR in teaching and learning, we made some hardware purchases for our discovery phase. We already knew that the most immediate student use-case would be mobile VR (with web VR a close second) due to early experiments in 2017. This […]

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